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el.scope

el.scope(props, x, [y, [...]])

A pass-through node which buffers its incoming signal(s), and reports them to the JavaScript environment through the core Renderer event emitting interface.

interface ScopeEvent {
  source?: string;
  data: Array<Array<Number>>;
};

In this event object, the data property will always be an array of blocks of data, one for each child being inspected. See below on multi-channel support.

Use the name property to distinguish one scope node from another. The name of a given scope node will propagate as the source property in the resulting scope event objects. For example,

core.render(
  el.scope({name: 'left'}, el.cycle(440)),
  el.scope({name: 'right'}, el.cycle(441)),
);

core.on('scope', function(e) {
  if (e.source === 'left') {
    handleLeftScopeData(e.data);
  }
  if (e.source === 'right') {
    handleRightScopeData(e.data);
  }
});

The scope node can optionally take multiple children to guarantee multi-channel synchronization in the reported data. To see why this is helpful, consider the example above. In such an example, there is no information in the event callback to tell you which event object relates to which block of data, leaving it up to you to try to apply your own multi-channel synchronization efforts.

Multi-channel synchronization through the scope node itself requires only:

  • Passing more than one child node
  • Specifying how many children the scope should report on with the channels prop

Props

NameDefaultTypeDescription
nameundefinedStringIdentifies a scope node by name
size512NumberBlock size to buffer and report to js
channels1NumberThe number of children to report on